Jessa B. Sininger Resume

Download Resume (Word Document)

Education

The Art Institute of California– Orange County
Bachelor of Science in Media Arts and Animation—June 2007

 

Industry Experience

Wayforward, Valencia CA—Feb 2011-Present
Character Animator

Sony Pictures Imageworks, Culver City CA—Oct 2009-Jan 2010
Cloth/Hair TD for:
-Tim Burton's Alice in Wonderland

Rhythm and Hues, Los Angeles CA—Nov 2008-Oct 2009
Technical Animator (hair,fur,cloth) for:
-Night at the Museum 2: Battle of the Smithsonian
-Aliens in the Attic
-Alvin and the Chipmunks: The Squeakquel

Responsibilities:
-Dealt with hair, fur, cloth and muscle deformations (see skills below for more information)

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Jim Henson Creature Shop, Hollywood CA—Sept 2008-Nov 2008
Animation Cleanup Artist for:
-Sid the Science Kid

Responsibilities:
-Cleaned Body Mocap
-Dealt with CG Hair Penetrations and Caching

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Technicolor Interactive, Burbank CA—March 2008-Aug 2008
3D Character Animator for:
-Gears of War 2
-NFL Blitz The League 2
-Ben 10 Alienforce

Responsibilities:
-Key frame and mocap facial and body animation
-Dealt with modifying and reviewing overseas animations
-Cleaned and edited motion capture data in Vicon

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Image Metrics, Santa Monica CA—Aug 2007-Oct 2007
3D Character Animator for:
-Unreal Tournament III
-Grand Theft Auto IV

Responsibilities:
-Modified facial mocap to deliver realistic facial animation
-Reviewed and modified others animated scenes

______________

Vignette Multimedia (Internship ) —Sept 2006-Dec 2007
2D Animator responsible for an undisclosed episode of a show.

Responsibilities:
-Dealt with exposure sheets (timing of animations)
-Solely animated, inked, and colored a 7 minute episode of a show in 3 months time
-Designed a character for the episode

Skills

Great Understanding Of
My skills lie in working with skin sliding, muscle flex, and fat jiggle deformations as well as dealing with fixes for bad deformation sims. I tweak skin/fur/cloth simulations and work with contact deformation, dynamic prop animation/simulation, and hair interaction dealing with forces and constraints. I have had strong experience with the interaction of cloth to fur penetrations as well as worked with modifying FPS to get the desired results with clothing solvers. I deal with procedural start/end shapes for cloth simulations. I have also had experience with caching and baking for final interpenetration problems with characters for shot finals.

IN ADDITION
-Basic knowledge of MEL Scripting as well as my studios proprietary scripting language and Expressions.
-Key frame and mocap facial and body animation as well as dealing with modifying and reviewing overseas animations and edited motion capture data in Vicon
-CG cloth modeling, object collision, constraint, simulation, and stitching in both Maya Classic Cloth and Syflex software applications

Programs
Maya, 3D Studio Max and Biped, XSI, Vicon, Alienbrain, ZBrush, Mudbox, Shave and a Haircut, Syflex, Digital Fusion, Combustion, After Effects, Flash, Toon Boom, Photoshop

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